There's a problem loading this menu right now. When you purchase through links on our site, we may earn an affiliate commission. Prime members enjoy FREE Delivery and exclusive access to music, movies, TV shows, original audio series, and Kindle books. I never really managed to get into Samurai Champloo the series, though I have heard very good things about it, but I did pick this game up as I am a fan of the whole samurai genre for games and movies in general and it looked pretty good. Given how crazy violent the postmodern, hip-hop-heavy anime Samurai Champloo is, you'd think it'd be easy to make it into a decent video game; just inject the characters into a cool-looking slash 'em-up and add a whole lot of weirdness, right? Future US, Inc. 11 West 42nd Street, 15th Floor, Special enemies appear with stars surrounding them, and simply by hitting these enemies, you jump into a new screen where an attack button appears right before the moment of impact. Before you begin any stage, you start out in the town, where several shops are available to you. There are only two attack buttons (weak and strong) to worry about. The gags might not fly for those who don't think the anime brand of humor is funny, but if it's your thing, some of the conversations in this game will knock you flat. Sometimes you'll have to kill a set number of them to advance to the next area, and other times you'll just need to find the exit. To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. It's amusing stuff, thanks largely to the voice acting and sharp writing. If you press it fast enough, you'll jump into a button-mashing minigame where you have to hammer on all the attack buttons until you've slashed the enemy 100 or more times. Reviewed in the United States on May 16, 2017, I had this game once before and I sold it before really enjoying. Im glad I bought this for my collection as a fan of the anime. I was sad that the role of music wasn't played up as much as the advertising and some reviews implied. GameSpot may get a commission from retail offers. It's a fun game, but will probably get boring and tedious the more I play it. Truly amazing i wish there was more anime games like this and the opening of the game was just like the anime series. It's nothing too complex, mind you. Please make sure that you are posting in the form of a question. Reviewed in the United States on January 13, 2015, Reviewed in the United States on December 1, 2012. It's basically a button masher that sends waves of dim-witted enemies at you for long stretches at a time and occasionally throws in some challenging boss fights and oddball minigames for good measure. Bosses tend to require more use of the block button, as well as more deft use of the combo systems, but once you've figured out the basic attack patterns for each boss, it's not hard to dispatch any of them. Similar text fonts are used, the visual effect for enemy death is markedly similar to Killer7's, and there's even a reference to Heaven's Smile buried in the storyline. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. A lot of it is found in the enemy designs. You tend to end up fighting carbon copies of the same guy over and over again for long stretches. Receive mail from us on behalf of our trusted partners or sponsors? ALL RIGHTS RESERVED. GamesRadar+ is supported by its audience. A hack-and-slash action game based on the popular anime series that combines feudal Japan and hip-hop culture in ways that would make even the Wu-Tang Clan scratch their collective heads, Sidetracked doesn't do anything special on the gameplay front. Most of the game is spent navigating narrow, linear environments filled with enemies that suddenly appear every few seconds. Fuu is on the hunt for "the samurai who smells of sunflowers," so Mugen and Jin grudgingly repay their debt to her by following her on her journey and protecting her as best they can. You'll go from cutting through dudes with standard combo slices one minute to doing it to the beat of the music the next. Reviewed in the United States on May 30, 2018. Each track contains a unique attack tree, with specific orders of buttons to pull off special combos and attacks. Still, Samurai Champloo finds ways to make its method of button mashing entertaining, almost in spite of itself. With all that said, most of what makes Samurai Champloo interesting to look at is its style and not its technical prowess. The screen positioning can be a little wonky and it can be a little tough to figure out the beat mechanics, so it's definitely not a gmae everyone will enjoy, but it is pretty cool. GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Top subscription boxes – right to your door, See all details for Samurai Champloo: Sidetracked, © 1996-2020, Amazon.com, Inc. or its affiliates. The common thread is that both characters are frequently getting into trouble with various enemies and random samurai who want to challenge them for seemingly no reason. Guess not.That's more or less what the developer did, but Samurai Champloo: Sidetracked still kinda sucks. © The final boss fights in particular are rather weak. Here, everything goes all Kill Bill, with a silhouette of your character fighting silhouettes of several enemies in a dojo that changes to all the colors in the neon rainbow as you go. Based on the television series, Samurai Champloo: Sidetracked features hack-and-slash combos and a hip-hop soundtrack. Samurai Champloo … But unlike most other games that take name and inspiration from anime, Samurai Champloo has appeal outside of its core audience. Samurai Champloo: Sidetracked, from Namco Bandai, borrows the main characters from the hit anime Samurai Champloo and throws them into an original storyline. Best Black Friday Gaming Deals (Switch, PS4, PS5, and Xbox One/Series X), Steam Black Friday Sale Live Now With Thousands Of Games, Bundles, And DLC Deals, PS Plus Free December Games For PS5/PS4 Include Just Cause 4, By The soundtrack plays into Samurai Champloo's combat system. This page works best with JavaScript. Story and dialogue seem right at home with the anime's sensibilities, Combining the music with the combo system makes the combat more interesting, Combat remains button-mashy and easy at practically all times, Graphics aren't very impressive technically. Not that Sidetracked doesn't have good things going for it. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I'm not sure how closely the game follows the show (I'm guessing it's just a side story, hence 'sidetracked', that fits into the main series kinda like the Cowboy Bebop movie fits into the main series) but just taken on it's own, it's very unique. NY 10036. Reviewed in the United States on November 11, 2019. Created by the TV series' writers as a "lost chapter" in the show's canon, Sidetracked takes the series' 19th-century heroes - wild talent Mugen, sword master Jin and the food-obsessed girl they protect, Fuu - to Hokkaido, a place overrun by foreigners and controlled by an evil samurai clan. on April 11, 2006 at 6:03PM PDT. These two plot threads gradually weave together, creating an interesting (if hard-to-follow) narrative involving the native Ainu people, demons, a rain of blood and at least one evil European transsexual with a beard, nice breasts and an ugly hat. I'll just stick to watching the anime. New York, Welcome to the wonderful world of Samurai Champloo. Reviewed in the United States on May 24, 2016. The angles are fixed, and you have zero control over the camera, which is very unfortunate, considering that when you get too close to walls or areas where the camera angles change, things tend to get very spastic, very quickly. Technically it may be just another hack-and-slash anime game, but it's a lot more entertaining than that meager distinction, and it has more to offer than your typical licensed fare. Some of the locations recycle, but the setups and boss fights are never the same. The soundtrack itself is a little scattershot, though most of the tunes are fairly catchy, and it's more than simple background fodder. Unfortunately, Samurai Champloo' s hack-and-slash wears out its welcome after about half an hour. Stuff like this and the way the game spreads out its various, sometimes long-winded cutscenes throughout each stage do sometimes make the game's pacing rather maddening, but it's an intriguing brand of madness that Samurai Champloo dabbles in, and if nothing else, it's not dull. 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